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Brief Outlines

For my first game I decided to make a replica of  the retro game Asteroids, in order to help learn and develop coding skills. I decided on Asteroids because it's simplistic nature was enough to ease me into code without being too complex.

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Asteroids Replica  

Seamless Escape

Seamless Escape was a game i co-produced in a pair, with myself being in charge of over-all mechanics, gameplay and level designs. Despite a couple of minor bugs, this game has helped me grow various skills like coding  and critical thinking.

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Art work produced by Jessica Boreham

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