top of page
Daniel Ball
Year 2 Interactive Media and Games Portfolio
Brief Outlines
For my first game I decided to make a replica of the retro game Asteroids, in order to help learn and develop coding skills. I decided on Asteroids because it's simplistic nature was enough to ease me into code without being too complex.
​
Asteroids Replica
Seamless Escape
Seamless Escape was a game i co-produced in a pair, with myself being in charge of over-all mechanics, gameplay and level designs. Despite a couple of minor bugs, this game has helped me grow various skills like coding and critical thinking.
​
Art work produced by Jessica Boreham
bottom of page