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Diaries

Within my blog, I have separated my diaries into two categories:

Development Diaries - These posts discuss changes and alterations to my work, planning for future development and reflecting on the task at hand.

Production Diaries - These posts will discuss and evaluate my decisions when creating any final pieces of production. 

These diaries may not be uploaded within the exact order made - some of them have been developed upon throughout the project, an example being my production diaries, and therefore may appear in the 'wrong' places.  

  • Writer's pictureDan

Location, Location, Location

Updated: Mar 8, 2018

Today Jess and I hosted a meeting with the artists and games designers to discuss final locations and their importance to the game - something that would be vital to future production work - therefore preventing future panic.



Due to our shared contribution to location design and its relationship to the the game's characters me and Jess decided to host a meeting together to discuss our ideas and whether it would be feasible to add them into the game. We invited the artists because we had to ask whether the buildings and locations could be built/modelled. We also invited the games designers to ask whether we could include the intended locations within the game's map and if it wasn't too big of a job to render/design.


Within this session we decided on the buildings being implemented within our game and listed them under their level's title. After a discussion, we then progressed to labelling their importance and who would be in charge of mood boarding them - I am in charge of the; thrift shop, train station, market stalls, warehouse and the exploration stages of the sewer systems - With each having their variant levels of importance. Locations within the tutorial/beginning level were discussed to be far more important than the locations after it, as the goal is to get a demo of the beginning area and then progress further into the game if we have the time.


Today allowed all three teams to progress slightly as we are all aware of the locations and the rough ideas surrounding them, allowing me to produce location mood boards to pass onto the artists.



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