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Diaries

Within my blog, I have separated my diaries into two categories:

Development Diaries - These posts discuss changes and alterations to my work, planning for future development and reflecting on the task at hand.

Production Diaries - These posts will discuss and evaluate my decisions when creating any final pieces of production. 

These diaries may not be uploaded within the exact order made - some of them have been developed upon throughout the project, an example being my production diaries, and therefore may appear in the 'wrong' places.  

  • Writer's pictureDan

Definitive Mechanics

Today the level designers and writers held a meeting to discuss the definitive mechanics aimed to be implemented within the game/demo to keep each other updated on new advancements.

Now that both teams have started the production phase of the game development cycle, we hosted a meeting to share updates and keep each other informed – in order to prevent future confusion that could cost time to fix. Whilst discussing, a problem was raised, the fact that the level designers do not have access to the correct version of Unity (The software used to code the game/demo) and therefore had no practical experience with the software. Because of this, we listed all possible mechanics desired to be in the game and narrowed them down to a feasible amount for the level designers to code with that short time/experience.


With this narrowed list, not only did the level designers know what was needed/what to research but we also grew a better understanding of what game/demo’s end result will look like. Therefore, I feel that today’s session was very successful – by spotting a possible problem and solving it, preventing any future issues with the feasibility of game mechanics.


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Overall Scripting Decisions

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